От переводчика: Thank goddess, I’m really glad to read it. Though I was certain that there’s no way Yatachan could hate Fushimi easily despite of what Fushimi did to him.
Стори, Английский языкGame center, ramen store, Homra bar, the path through basketball court’s back.
Yata Misaki didn’t exepect that compare to the light feelings he has while riding his skateboard, there’re also some fun in his sphere of activity.
Sometime like today, Yata doesn’t drop in Homra bar. Therefore, he’s at game center.
After enjoying himself in cheers of the gallery with the rhythm that made him use all of his energy, Yata’s in good mood and gets hungry. Therefore, he’s at ramen store.
His comrade’s at his home to help out by chance, so Yata thinks of contacting that comrade and inviting him. He strokes his PDA wristwatch and slides his fingers in the screen. But then he selects another column of the telephone directory by mistake.
”!”
The row floating in the space is “HA” row*.
If he stretchs out those names that line up on vertical row and scrolls down, it’ll arrive to a certain name that he’s still unable to delete…..but,
“KE-!”
There’s no way that he would do it. Just hurry changing to the “KA” row and call that comrade.
“Hey Kamamoto, it’s me! I’m about to go to eat ramen, wanna join me?”
His tone was rough somehow.
———————-
*The “HA” row includes those letters : “ha” “hi” “FU” “he” “ho”. It means that if Yata scrolls down, there’ll be “Fushimi Saruhiko” here. In other words, the name that Yata’s still unable to delete in his telephone directory is “Fushimi Saruhiko”.©
takosekuhara.tumblr.com
@темы:
Fushimi Saruhiko,
Yata Misaki,
k project